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Edtech Startup, eCampus nominated for Mobex Africa Innovation Awards

Ghanaian EdTech startup, eCampus – an innovative digital startup and integrated robust learning platform has been nominated for the Mobex Africa Innovation Awards.

eCampus is an innovative, integrated robust learning platform that combines ease of content creation, access, and monitoring of student progress with easy payment solutions. eCampus literally puts the classroom in your palm, giving students/learners the power to self-learn to their dreams.

The startup has been nominated as the Education Technology Innovation of the Year in the Consumer and Social Good category of the Mobex Africa Innovation Awards 2019.

The EdTech Startup released its learning app in 2015 and went on to win the Education Startup of the Year at the Ghana Startup Awards in 2016.

The Mobex Africa Innovation Awards comes after the Founder and CEO Cecil Senna Nutakor won the 2017 Global Impact Challenge and had the honour to represent West Africa at the Global Solutions Program at Singularity University based at NASA Research Park in Silicon Valley.

The World Summit Awards in 2017 also nominated eCampus as the Best National Digital Solution for Learning and Education from Ghana.

Team eCampus in 2018 released version 3.0 of its learning app. eCampus 3.0 is using artificial intelligence and virtual reality technologies to further deepen the startups commitment to giving learners an adaptive, personalized, and informal learning experience.

The Mobex Africa Innovation Awards nomination comes with a lot of excitement and a tap on the shoulders of the entire team at eCampus to keep putting the needs of learners and our users first.

How to vote for eCampus

To vote for eCampus visit and select the consumer and social good category.

About Mobex Africa Innovation Awards

Mobex Africa Innovation Awards (MIA) is an industry-specific awards scheme established to honour excellence, innovation, and creativity of enterprises and individuals helping transform lives and livelihood using technology and solving socio-economic problems with the deployment of ICT skills and knowledge. It was created to help drive the creative, technical, and professional progress of providing solutions to social challenges, enhancing businesses and evolving forms of social interactions.

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